Simon Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his silver hair in a pixie cut. His blue eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister; and nothing but the best is good enough for him
Ideals: Fighting, Athletic, Impeccable, Artistic. Bonds: Family. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 81 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 19 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin, Gnoll, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 130 pp. Red spinel (160 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.
Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a green poncho over his likewise colored trousers and shirt. His copper crest is still thick. His eyes are likewise red.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.
History: He was raised in a desert tribe. His father was a soldier and died while he was still young. Medrash was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he's attracted to the pc
Flaws: Antagonistic. Bonds: Military, Nature, Adventurer, Has a crush. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Ruler. He keeps his white fur in a pixie cut. He has a tattooed face.
Personality: Overbrimming with self-confidence, Sweet isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is obsessed with finding treasure.
History: He was born in the west. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Job, Adventurer, Immigrant, Family. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Fallond Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black costume with the symbols of death on his torso. He wears his brown hair up. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fallond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 19 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Giant, Infernal, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +7
Possessions: Just what you see.
Jebeddo Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Jebeddo was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Carter job and began his own company from there.
Motivation: Revenge.
Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Attractive. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 13)
Armor Class 11
Hit Points 83 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
