Ulfgar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this western man typically wears violet cloth garments or leather armor. His chestnut hair is heavily combed to the right. His eyes are gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Ulfgar grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Passionate, Optimist. Bonds: In love, Adventurer. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. Aquamarine (200 gp). Rhodochrosite (14 gp). Peridot (70 gp). Sardonyx (70 gp). Malachite (14 gp). Rhodochrosite (14 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Gyula, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, white cloak. His golden hair, when down, is lengthy. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly. Bonds: Family, Military. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 50 pp. Red spinel (40 gp). Eye agate (13 gp). Smoky quartz (50 gp). Red-brown spinel (40 gp). Fire opal (1300 gp). Black pearl (800 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Berkeley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. With a patchy red beard and wild red hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: Gunter was born with his mother's beautiful face. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Moonstone (60 gp). Brown-green garnet (110 gp). Azurite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ghesh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His crest is bronze and curly. This red eyed northerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: He was born on a small isolated farm. Ghesh was born on a far northern forest where he grew up under the tutelage of his father, an expert Herbalist. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Pacifist. Flaws: Shy. Bonds: Nature, Immigrant, Debt. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Right-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He usually wears his green robe and has his pickaxe always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His brown fur is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Miller in town.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Bonds: Slave, Job, Military, Religious, Criminal record. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp. Brown-green garnet (130 gp). Eye agate (11 gp). Tourmaline (130 gp). Tiger eye turquoise (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!