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NPC Generator

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Advanced [show]


Druuk Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is typically in his Shepherd uniform. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: This man loves singing and to teach people singing more than just about anything. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Job. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Druuk Winterbourne, Male Half-Orc Commoner 6
Medium (6'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills History +6, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Giant, Sylvan, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His long black hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful wizard made him what he is. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

John Blum, Male Half-Elf Aristocrat 3
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Barendd Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This western man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 3 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Persistence. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Barendd Loderr, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Antitoxin.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his golden hair down. His brown eyes peer out from beneath his small green hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.

History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Immigrant. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Anselm Graham, Male Human Commoner 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Onyx (80 gp). Fiery yellow corundum (600 gp). Tiger eye turquoise (6 gp). Black pearl (200 gp). Jade (130 gp). Deep green spinel (130 gp). Black opal (600 gp). Moonstone (80 gp).


Social Check DCs


Bruz Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in white turtlenecks beneath a blue coat with tan slacks. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Assassin in town.

History: Bruz was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His childhood dream was to be a Miller, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Bonds: Slave, Attractive, Job, Poor, Adventurer. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Bruz Kendal, Male Half-Orc Commoner 15
Medium (5'8") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 52 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +5

Possessions: 4000 gp. Banded agate (7 gp). Alexandrite (1500 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Moonstone (80 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Lapis lazuli (7 gp). Pink pearl (140 gp). Red-brown spinel (140 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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