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Advanced [show]


Zepar Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Herbalist uniform. His purple hair is knotted and matted. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and expand his business

Flaws: Shy, Lazy. Bonds: Job, Poor, Adventurer. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Zepar Mockery, Male Tiefling Wizard 8
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 17 (+3)18 (+4)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: Onyx (50 gp). Smoky quartz (50 gp). Golden yellow topaz (900 gp).


Social Check DCs


Randal Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears tattered old clothes. He has a hunchback. His white hair is lengthy. He has several tiny amber earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Randal studied abroad. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many giants want him driven away; and revenge

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Dulmage, Male Half-Elf Fighter 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cressel Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. His hair is blue, silky, and of moderate length. His eyes are white.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Cressel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He now spends his time doing works of charity.

Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people

Ideals: Philantrophist. Flaws: Forgetful, Racist. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Cressel Fear, Male Tiefling Bard 11
Medium (6'6") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 48 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Deception +8
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A roughly beaten golden orb (180 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Quinton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue leather gloves, a blue jacket, and tight pants. His moppish white hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish. Bonds: Attractive, Enemies, Criminal record, Military. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Godfrey Quinton, Male Human Ranger 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sapply Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a red handlebar mustache and slicked back red hair. His eyes are likewise amber.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. Sapply was born on a far northern mountains where he grew up under the tutelage of his father, an expert Fletcher. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Sapply Cobblelob, Male Gnome Aristocrat 6
Small (3'2") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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