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Advanced [show]


Thradal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his white hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Thradal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Thradal's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Thradal and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Thradal Burrowfound, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Mason. His broad hat is riddled with cuts and holes. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Shipwright again.

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Mason

Voice: Stutters

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Rogue 4
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 37000 sp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Hubert Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and brown. His violet unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: Born to a Glassblower, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Joker, Persistence. Flaws: Disease. Bonds: Poor. Occupation: Stylist

Voice: American accent

Attributes [hide]

Hubert Toti, Male Half-Elf Adept 13
Medium (5'7") Half-Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 57 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting green shirt and pants. His black fur is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Gale In the Wind, Male Tabaxi Commoner 9
Medium (5'5") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1000 gp. Jet (140 gp). Golden yellow topaz (900 gp). Rhodochrosite (12 gp). Aquamarine (900 gp). Azurite (12 gp). Hematite (12 gp). White pearl (140 gp).


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. His auburn hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Seeks redemption; and sabotage a competitor

Flaws: Shy. Bonds: Job, Poor, Criminal record. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

John Merton, Male Human Bard 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 30 gp. Carnelian (80 gp).


Social Check DCs

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