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NPC Generator

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Advanced [show]


Kelter Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man is dressed in a clean brown cloak covering his clean studded leather. His golden hair has been sun bleached extensively. This green eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Kelter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kelter's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Painter

Voice: Whispers

Attributes [hide]

Kelter Tealeaf, Male Halfling Bard 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Râsh Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy red pantaloons and a grey scarf. His brown hair is knotted and matted. His eyes are brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Mundane, Selfish. Bonds: Nature, Rich. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Râsh Hampton, Male Half-Orc Wizard 6
Medium (6'5") Half-Orc, Neutral Good (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +5, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Draconic, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 700 gp. Hematite (15 gp). Fiery yellow corundum (600 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is heavily combed to the right. His green eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Târz took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Emotional, Impulsive. Bonds: Poor, Military, Nature. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Târz Morley, Male Half-Orc Wizard 12
Medium (6'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Golden circlet with four aquamarines (5000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Sapply grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Sapply Glittergem, Male Gnome Druid 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dean Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His silver hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Joker. Flaws: Ugly, Lazy. Bonds: Military. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Dean Windsor, Male Human Druid 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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