Qualen Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Scribe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His chestnut hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 4 years old his parents immigrated from the north. In his 10th year, his parents were killed by a giants raid, leaving Qualen alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 6 years.
Motivation: Find a way to reverse the transformation of his brother; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Insomniac. Bonds: Job, Immigrant, Enemies, Family. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Eberk Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears baggy white pantaloons and a black scarf. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.
History: The child of northern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Persistence. Flaws: Addict, Lazy. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Mordai Care, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan coat over a white low-cut shirt, and a Stetson hat upon his head. His hair is short and blue. This silver eyed easterner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mordai took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Mordai never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, In love, Family. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Silk rope. 1 Good lock. 1 Climber’s kit.
Zûgor Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of brigands once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Zûgor has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies, Military. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 13)
Armor Class 9
Hit Points 80 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4
Possessions: 2000 gp. Brass mug with jade inlays (400 gp).
Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His black hair is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful necromancer made him what he is. His divine abilities were realized during a raid on his village. He has worked as a Fisher like his mother before him.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 170 gp.
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