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Advanced [show]


Kyle Yardley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Enemies, Adventurer, Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Kyle Yardley, Male Human Rogue 11
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 82 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)14 (+2) 11 (+0)17 (+3)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 170 pp.


Social Check DCs


Kite Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of magic around his neck, and a scimitar on his belt. His lavender fur is smooth and relatively long. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: He was born in the east, but his parents moved at a very young age to the north. Kite was born on a far eastern plains where he grew up under the tutelage of his father, an expert Butcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Disciplined. Bonds: Adventurer, Immigrant, Religious. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Kite Mist, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Nature +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Blue quartz (12 gp). Alexandrite (900 gp). Malachite (12 gp). Brown-green garnet (80 gp).


Social Check DCs


Ortegar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean white cloak covering his clean studded leather. His clothes are grease stained in places. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: Ortegar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac, Addict. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Ortegar Littlefoot, Male Halfling Commoner 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item.


Social Check DCs


Ernest Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green Stetson hat and green clothes. His red hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Rich, Job, Criminal record. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Ernest Markum, Male Half-Elf Bard 13
Medium (5'8") Half-Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 88 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Brass mug with jade inlays (600 gp). Gold music box (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Manfred Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'8". He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a flail. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Half-Elves. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's mother didn't care for him much, and the feeling was mutual. He became a Dyer soon after.

Motivation: Wants to open a new tavern; and a deep hatred of dire rats

Flaws: Antagonistic. Bonds: Rich, Criminal record, Religious, Job, Enemies. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Manfred Jenkins, Male Half-Elf Commoner 15
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 63 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 500 pp. Amethyst (100 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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