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NPC Generator

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Advanced [show]


Igden Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and green pants. He has a small bristly mustache and wavy chestnut hair. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Igden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Igden was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Igden's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Igden Munggen, Male Gnome Fighter 10
Small (3'3") Gnome, True Neutral (CR 10)
Armor Class 14
Hit Points 90 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 290 pp. Deep blue spinel (800 gp). Eye agate (8 gp). Red spinel (80 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (800 gp). Star rose quartz (20 gp).


Social Check DCs


Alberich Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Weaver, Alberich learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Alberich Foamtankard, Male Dwarf Barbarian 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 102 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills History +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 2300 gp. Chrysoberyl (130 gp).


Social Check DCs


Norman Livingstone, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries shortbows. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny sapphire earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Rich, Slave. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Norman Livingstone, Male Human Adept 11
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 27000 sp.


Social Check DCs


Two Llamas Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His fur is gray and very short. He has gleaming, smiling green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Barber soon after.

Motivation: Expand his business.

Flaws: Forgetful. Bonds: Attractive, Immigrant, Job. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Two Llamas Grass, Male Tabaxi Adept 4
Medium (5'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel shirt with thin violet vertical stripes and white pants. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Brewer profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Darby, Male Human Druid 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 17 (+3)16 (+3)
Skills Intimidation +7, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: Iolite (20 gp). Star rose quartz (20 gp). Banded agate (5 gp). Obsidian (5 gp). Tourmaline (80 gp). Blue quartz (5 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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