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NPC Generator

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Advanced [show]


Gûndza Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple grey robe with black stripes complete with hood. He keeps his white hair in a pixie cut. This brown eyed southerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûndza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Bonds: Immigrant, Religious, Mentor. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Gûndza Norton, Male Half-Orc Warlock 2
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 270 gp. 1 Alchemist’s fire.


Social Check DCs


Aldous Westbrook, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Debt, Religious. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Aldous Westbrook, Male Human Expert 9
Medium (5'5") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Lance Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He carries a battered axe and tarnished flail as well. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Insomniac, Selfish. Bonds: Poor. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Lance Mori, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 8 (-1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: Carnelian (50 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Gorgûm Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown top hat and brown clothes, and a wedding ring on his right hand. His white hair is singed and shortened. His thin eyebrows rest above his beady blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Shy. Bonds: In love, Rich, Mentor. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Gorgûm Adley, Male Half-Orc Wizard 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Infernal, Draconic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 40000 cp. Red-brown spinel (160 gp). Brown-green garnet (160 gp). Blue sapphire (600 gp). Alexandrite (900 gp).


Social Check DCs


Trynnicus Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large blue mantle and cape that has been intricately interwoven into his white robe. His crest is cut close to his head. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He then took over the family business and is one of the better Mason for hire.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Mentor. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Trynnicus Vangdondalor, Male Dragonborn Commoner 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs

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