Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He has styled his chestnut hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Disciplined, Pacifist. Bonds: In love, Attractive, Religious. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: Star ruby (400 gp). Blue quartz (8 gp). Citrine (70 gp). Rock crystal (70 gp).
Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He usually wears his grey robe and has his longbow always slung over his shoulder. His hair is black and curly. He has brown eyes and a grey hat with a black feather.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Attractive. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp.
Mreksh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in violet turtlenecks beneath a grey coat with tan slacks. His rusty crest is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of western immigrants he idolized his father. Mreksh was born on a far western plains where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 59 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. Tiger eye turquoise (12 gp). Black pearl (700 gp). Sard (40 gp). Banded agate (12 gp). Chalcedony (40 gp). Sard (40 gp). Jade (150 gp).
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his scarlet crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Hunter, who enjoyed hunting, Salasar was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8 Acid flasks.
Theobald Clinton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is renowned for his bright red suits and hats. He is an epitome of beauty. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Mercenary business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp. 3 Antitoxin.
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