Right-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his lavender fur up. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Bonds: Adventurer, Immigrant, Job. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 10 pp.
Euron Doom, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is dark red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Euron was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Immigrant, In love, Poor, Nature. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Giant, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp.
Broce Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Gnomish culture. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Gnomish compassion; and he is greedy
Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Nature. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. 4 Alchemist’s fire.
Dimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. His white hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Dimble hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dimble took refuge in the ruined castle and found the beat up sai and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Criminal record. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. 1 Breastplate.
Mhurren Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. His silver hair is braided into rings. He has a dull look in his violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Glassblower.
Motivation: Money/treasure.
Flaws: Selfish, Ugly. Bonds: Rich, Job, Family. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Giant
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.
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