Gilbert Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Butcher does. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: When he was but 7 years old his parents immigrated from the west. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Persistence. Bonds: Job, Adventurer, Immigrant. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp.
Gimgen Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shepherd does. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.
Personality: Eccentric and domineering, Gimgen will drive conversation. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. When Gimgen reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1300 sp.
Ghesh Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a red broad hat and red clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is short and black. He wears round tiny glasses practically rammed into his face.
Personality: Ghesh is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Ghesh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Butcher does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is black, silky, and of moderate length. His eyes are a pleasant blue.
Personality: Hamil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Hamil was raised in a hard working conservative environment. His childhood dream was to be a Laborer, but he was a colossal failure. He struck the Butcher job and began his own company from there.
Motivation: His religion dominates his actions.
Ideals: Extrovert, Artistic. Bonds: Job, Attractive, Religious. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Silver ewer (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.
Dabbledob Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. His red hair and beard is wavy and long. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and to unite with his brother
Ideals: Entrepeneur, Logical. Flaws: Depressed. Bonds: Rich, Family. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Sylvan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
