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NPC Generator

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Advanced [show]


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his top black hat.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Eberdeb and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Job, Mentor, Adventurer. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Eberdeb Folkor, Male Gnome Aristocrat 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 17 (+3)8 (-1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Joser Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the north. He worked as a nervous Guard and found it very stressful. He then took over the family business and is one of the better Guard for hire.

Motivation: To be a Barber again.

Ideals: Optimist, Logical. Bonds: Attractive, Poor, Job. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Joser Elderberry, Male Halfling Aristocrat 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. 1 Antitoxin.


Social Check DCs


Ahrim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has black hair. His white eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: The child of a Beggar, who enjoyed hunting, Ahrim was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Nature, Immigrant. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Ahrim Sadness, Male Tiefling Ranger 4
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)18 (+4) 11 (+0)16 (+3)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Adelard Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Interpreter. He is bristling with hidden weapons, mostly shortspears and sais. His silver hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Adelard Stauffer, Male Half-Elf Expert 9
Medium (4'10") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 27 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 230 pp. Black pearl (500 gp). Deep blue spinel (500 gp). Rhodochrosite (5 gp). Aquamarine (500 gp).


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a red and white handkerchief worn on his left side. His brown fur is braided into rings. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Opinionated, Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Pelt Shore, Male Tabaxi Monk 6
Medium (6'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 120 pp. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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