Erdan Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His blonde hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Masseuse in town.
History: He was born in the east, but his parents moved at a very young age to the north. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erdan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 300 gp.
Dagger Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Shoemaker. He wears a broad hat to hide his balding. His eyes are yellow and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dagger hails from a village terrorized by goblins. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown fur is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the west, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 30000 cp.
Mozfel Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His broad hat is riddled with cuts and holes. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Impeccable, Logical, Athletic. Flaws: Ugly, Disease. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Azurite (14 gp). Rhodochrosite (14 gp).
Modean Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He wears his purple hair down. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Modean took refuge in the old dungeon and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Racist, Insane. Bonds: Nature, Criminal record. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. Carnelian (80 gp).
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