Ogthrak Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'7" eastern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Ogthrak was born the youngest of three triplets. Ogthrak was born on a far eastern desert where he grew up under the tutelage of his father, an expert Herbalist. He left for the east, certain he would find work there.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Family, Immigrant. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 200 sp.
Thradal Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. He keeps his golden hair in a pixie cut. His violet eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of eastern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and doesn't want to be a marshal and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Gilthur Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears baggy pastel pantaloons and a brown scarf, and is pretty ugly. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Slave, Rich. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp.
Dûgz Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is cut close to his head. He has blue eyes and a grey hat with a white feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Armorer profession.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He is content; and he'd like to take his coworkers down a peg
Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 220 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Cloth of gold vestments (30 gp). 1 Half-Plate.
Aldous Clive, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear violet pants and tee shirts. His blonde hair is cut short. He has a dull look in his gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
