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NPC Generator

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Advanced [show]


Thamuz Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is smooth and relatively long. His gold eyes dart from person to person.

Personality: Calm and collected, he is a well trained Junk Dealer. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He was granted psionic powers by his dying sister.

Motivation: Further expansion of business; and to be a beggar again

Ideals: Gifted, Persistence. Bonds: Job, Slave. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Thamuz Sorrow, Male Tiefling Fighter 5
Medium (5'8") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp.


Social Check DCs


Mamnen Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'5" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. He has moderate length purple hair. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Bounty Hunter, who enjoyed hunting, Mamnen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mamnen took refuge in the old dungeon and found the beat up rapier and armor he uses now. He now spends his time doing works of charity.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Nature. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Mamnen Tolerance, Male Tiefling Paladin 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He has a moderate pudge and is not very fit. His black hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Manfred studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He was granted divine powers by his dying brother.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Staurheim, Male Human Druid 9
Medium (6'4") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 20 pp.


Social Check DCs


Burgell Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue small hat and blue clothes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a cross on it. He has golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He dislikes all the random violence that takes place in the north. His job bores him to no end. He has decided to make it more interesting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better village for his children.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Religious. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Burgell Lingenhall, Male Gnome Fighter 13
Small (3'6") Gnome, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 93 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 200 pp. Solid gold idol (500 gp). Sapphire pendant on gold chain (2200 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Sapphire pendant on gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nykkan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large brown mantle and cape that has been intricately interwoven into his green robe. He keeps his rusty crest in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Nykkan Akambherylliax, Male Dragonborn Monk 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Nature +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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