Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his mace always slung over his shoulder. His brass crest is matted, messy, and big. His eyes are gold and he is always smoking a pipe.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Azzakh grew up listening to his father's many stories. Cursed with unlife at a very young age, Azzakh has worked very hard to control his curse. He now mingles about in high society.
Motivation: He desires power and/or immortality; and a strong sense of loyalty to dragonborn people
Flaws: Ugly, Disease, Racist. Bonds: Rich, Adventurer. Occupation: Server
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 pp.
Gomory Kitchur, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a brown cloak and cross-gartered green stockings. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his violet eyes.
Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Masterwork studded leather.
Arannis Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. He has moderate length red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. Arannis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Addict. Bonds: Attractive, Family, Rich, Religious. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 55 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 9 (-1) | 20 (+5) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Abyssal, Infernal, Terran, Auran
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1000 gp. Amber (60 gp). Fiery yellow corundum (1400 gp). Jet (60 gp). Red spinel (60 gp).
Everard Sheldon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Bonds: Attractive, Enemies, Military, Mentor, Rich. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
Emerald Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His cinnamon fur is knotted and matted. His eyes are blue and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. Emerald was born on a far northern forest where he grew up under the tutelage of his father, an expert Dilettante. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Nature, Immigrant. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 270 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!