Alberich Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this western man likes to wear tan tank tops with black pants. His red hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Alberich is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Alberich does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Alberich hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Alberich alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and he wants revenge against giants
Ideals: Athletic, Extrovert. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Large well-done wool tapestry (500 gp).
Dreali Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. His black hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Logical. Flaws: Ugly, Addict. Bonds: Immigrant, Family. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp.
Fax Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver crest is kept up in a ponytail inside a broad hat. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fax. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.
Motivation: To unite with his sister; and his religion dominates his actions
Bonds: Religious, Adventurer, Criminal record, Job, Family. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 900 sp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).
Hunter Cooper, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is greying and his face has many wrinkles. His half smiles and violet eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Tanner like his father before him.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Disease. Bonds: Rich, Attractive, Mentor, Job. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Spyglass. 1 Backpack. 1 Hourglass.
Roge Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Roge has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down.
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 34 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
Possessions: Deep blue spinel (800 gp). Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
