Barendd Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting red shirt and pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He became a Courier soon after.
Motivation: To be a Banker again.
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
Glim Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green armored body suit, with a simple grey line shooting up and back down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: Glim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 71 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 2000 gp. Bloodstone (80 gp). Alexandrite (700 gp). Alexandrite (700 gp). Freshwater pearl (4 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.
History: Born in the south his family was never financially stable. Through the years after Dworic was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dworic's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dworic and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 83 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2700 gp. Sard (50 gp). 1 Minor magic item. 1 Minor magic item.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He is bristling with hidden weapons, mostly daggers and whips. He wears his gray fur up. He has several tiny aquamarine earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was always a brilliant, if unscrupulous mind. Kite was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kite decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is a bit of a kleptomaniac.
Ideals: Impeccable, Logical. Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1300 sp.
Gerald Digby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Opinionated. Bonds: Attractive, Criminal record, Military. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
