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NPC Generator

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Advanced [show]


Igden Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tattered old clothes. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Igden lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and wants to raise his children well

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Igden Offund, Male Gnome Commoner 14
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 47 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Insight +4, Nature +8
Senses Passive Perception 9
Languages Common, Gnome, Elven, Abyssal, Orc
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1100 pp. Golden pearl (110 gp). Blue quartz (11 gp). Tourmaline (110 gp). Blue sapphire (600 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has moderate length silver hair. This gray eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Immigrant, Job, Family, Military. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Monk 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Jet (120 gp). Tiger eye turquoise (10 gp). Tiger eye turquoise (10 gp). Aquamarine (1500 gp).


Social Check DCs


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. His gray fur is lengthy and is close to two feet long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Quick was raised in a hard working conservative environment. In his 13th year, his parents were killed by a drow raid, leaving Quick alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Job, Enemies, Family. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Quick Grass, Male Tabaxi Warlock 11
Medium (5'3") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold dragon comb with red garnet eye (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1100 gp). Cloth of gold vestments (160 gp). 1 Minor magic item.


Social Check DCs


Druuk Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Druuk Ryley, Male Half-Orc Rogue 5
Medium (5'10") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 11 (+0)8 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Violet garnet (1300 gp). Blue quartz (16 gp). Aquamarine (1300 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe, and carries spears. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his green eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his father. From there he went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Wrenn Fapplestamp, Male Gnome Bard 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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