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John Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey cloak and cross-gartered black stockings. His silver hair is unkempt and raggedy. He has hazel eyes and a grey hat with a black feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with writing.

History: The child of a Map Maker, who enjoyed hunting, John was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his writing dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has decided he is irredeemable

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

John Ariessus, Male Half-Elf Paladin 2
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 270 gp. 2 Tanglefoot bags.


Social Check DCs


Arnold Alton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Arnold Alton, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with top hat, he is not a threatening figure. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Flaws: Lazy, Disease. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Silver pearl (50 gp). Onyx (30 gp). Freshwater pearl (13 gp).


Social Check DCs


Eberk Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Flaws: Ugly, Forgetful. Bonds: Job, Military, Family. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Eberk Strakeln, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his shortbow always slung over his shoulder. He is portly but not overly obese. His black hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Doctor, but he got bored and became a Gardener. He became a Gardener soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Addict, Shy, Selfish. Bonds: Job. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Petrie, Male Half-Elf Barbarian 1
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 8 (-1)17 (+3)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp.


Social Check DCs

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