Frouse Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has a long red beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and he desires power and/or immortality
Ideals: Optimist. Bonds: Adventurer, Nature, Criminal record. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 15
Hit Points 84 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +8
Possessions: 1500 gp. Red garnet (40 gp).
Dayereth Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Dayereth isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dayereth was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for him; and wants a kiss
Ideals: Fighting, Impeccable, Persistence. Bonds: Attractive, Has a crush. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan, Celestial, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Three Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur, while still mostly beige, has prominent grey streaks. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Regain custody of his son; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Joker. Flaws: Mundane. Bonds: Criminal record, Job, Family. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Gimurt Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a small hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and regain custody of his daughter
Ideals: Persistence, Artistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp. 4 Acid flasks.
Baern Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly scythes and tridents. He wears his hair in dreadlocks. His eyes are hazel and beady.
Personality: He dislikes all the random violence that takes place in the west. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Criminal record, Religious. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +2
Possessions: 60000 cp.
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