Tim Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich western family. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Bonds: Criminal record, Rich, Immigrant, Enemies. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 81 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 |
Possessions: 300 pp. 1 Medium magic item.
Shivering Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean tan cloak covering his clean studded leather. His lavender fur is still thick. This blue eyed easterner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Shivering is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the east, but his parents moved at a very young age to the north. He worked as a nervous Stableman and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Family, Immigrant, Job, Military. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright pastel suits and hats. He has styled his chestnut hair well, parting it to the left. His eyes are hazel and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He was granted psionic powers by his dying sister.
Motivation: He has a crush on the local Shepherd; and wants his loneliness to end
Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Has a crush. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
Andram Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He has styled his purple hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sellsword job and began his own company from there.
Motivation: To clean up the streets; and he is unsatisfied with his job
Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Adventurer, Job, Guardian. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Gnome, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp. Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gûndza Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright white hair and a scraggly beard. His skin is flawless and his amber eyes scan people very quickly.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north to a Tanner, Gûndza learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a gnolls raid, leaving Gûndza alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Sabotage a competitor.
Flaws: Racist, Shy. Bonds: Rich, Attractive, Job, Enemies. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 400 gp. Brown-green garnet (60 gp). Black star sapphire (1000 gp). Amber (60 gp). Malachite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
