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Valafar Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports grey clothing, slightly heavier than average wear. He has wavy brown hair. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: Born to a Architect, his mother struggled to pay the bills. Valafar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bather. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Disease. Bonds: Immigrant, Attractive, Poor. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Valafar Chaos, Male Tiefling Rogue 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Gorbundus Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His crest is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a rival would like him out of the picture

Ideals: Optimist, Artistic. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Gorbundus Xephyrbahnor, Male Dragonborn Warlock 11
Medium (6'6") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 15 (+2)8 (-1) 9 (-1)16 (+3)
Skills Deception +7, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 3d8+5, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 60 pp. Jeweled gold crown (3000 gp). A delicate brass dragon egg (90 gp). Jeweled electrum ring (3000 gp).


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear green clothing when he does not wear armor. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Gifted. Flaws: PTSD, Addict. Bonds: Poor, Criminal record, Has a crush. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Kilvar Dankil, Male Dwarf Aristocrat 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Athletics +4, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Jet (100 gp). Tourmaline (100 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His chestnut hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: The child of a Miner, who enjoyed hunting, Bertram was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he desires power and/or immortality

Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Adventurer. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Bertram Blythe, Male Human Rogue 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Enialis Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes. His blonde hair is heavily combed to the left. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Bonds: Attractive, Job, Nature, Poor. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Enialis Othronus, Male Half-Elf Adept 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 30000 cp.


Social Check DCs

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