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NPC Generator

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Advanced [show]


Randal Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many yellow ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves music and to teach people music more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his music dream.

Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud

Ideals: Artistic. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Randal Casilltenirra, Male Half-Elf Druid 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs


Lance Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and likes to wear ponchos typically of a light pastel in addition to tight pants. His black hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he feels kind of lost in life

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Criminal record, Adventurer. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Lance Trowbridge, Male Half-Elf Adept 15
Medium (5'3") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 65 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143333

Possessions: 1200 pp. Chalcedony (20 gp). Hematite (9 gp). 1 Medium magic item.


Social Check DCs


Druuk Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing a long, brown cloak, he is not a threatening figure. He has styled his chestnut hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: He wants revenge against dire rats; and he is a bit of a kleptomaniac

Ideals: Justice, Philantrophist. Flaws: Selfish. Bonds: Attractive, Criminal record, Enemies. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Druuk Kensley, Male Half-Orc Warrior 7
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 10000 sp. Lapis lazuli (16 gp). Red-brown spinel (50 gp).


Social Check DCs


Kelter Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kelter was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Attractive. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Kelter Wiseacre, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Athletics +3, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp.


Social Check DCs


Joser Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His black hair is styled in orderly dreadlocks. This amber eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: Joser was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and doesn't want to be a architect and was forced into it by his family

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Joser Fatrabbit, Male Halfling Ranger 11
Small (2'11") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3100 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs

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