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NPC Generator

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Advanced [show]


Odorr Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes are brown and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. Odorr was born on a far northern desert where he grew up under the tutelage of his father, an expert Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Odorr Altham, Male Half-Orc Aristocrat 7
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Halfling, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 90000 cp. Malachite (9 gp). Fire opal (1400 gp). Azurite (9 gp).


Social Check DCs


Leaf Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright green suits and hats. His white fur is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Secretive, Greedy. Bonds: Attractive, Rich, Nature. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Leaf Of World, Male Tabaxi Bard 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: Blue star sapphire (700 gp). Jet (160 gp). Freshwater pearl (14 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Farmer. He has moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Caeldrim and his spouse have recently divorced.

Motivation: To settle down with his crush; and he wants to get laid

Flaws: Antagonistic, Shy. Bonds: Immigrant, In love, Has a crush. Occupation: Farmer

Voice: German accent

Attributes [hide]

Caeldrim Blumenthal, Male Half-Elf Commoner 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Shifting Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His yellow fur is drawn into a tight pony tail with a cross scrunchie. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Shifting was born in the south. At a young age he loved to build and create. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Priest again.

Ideals: Athletic, Optimist, Gifted, Persistence. Bonds: Poor. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Shifting Of Ivory, Male Tabaxi Commoner 19
Medium (5'0") Tabaxi, Neutral Good (CR 19)
Armor Class 13
Hit Points 63 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 19 (+4)12 (+1)
Skills Deception +7, Sleight of Hand +9
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 5d8+0, Ranged +9 / 5d8+3, Grapple +3

Possessions: 2500 pp. Azurite (15 gp). Red garnet (130 gp). Red spinel (130 gp). Freshwater pearl (15 gp). Aquamarine (1200 gp). Moonstone (40 gp). Hematite (15 gp). Red garnet (130 gp). Moonstone (40 gp). Obsidian (15 gp). Star ruby (1400 gp). Black pearl (1200 gp). Bloodstone (40 gp). Alexandrite (1200 gp). Red spinel (130 gp). Sard (40 gp). Aquamarine (1200 gp). Tourmaline (130 gp). Red garnet (130 gp). Jade (130 gp). Malachite (15 gp). Obsidian (15 gp). Violet garnet (1200 gp). Rock crystal (40 gp). Smoky quartz (40 gp). Violet garnet (1200 gp). Blue quartz (15 gp). Lapis lazuli (15 gp). Zircon (40 gp). Red garnet (130 gp). Blue-white diamond (3000 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Iolite (40 gp). Moonstone (40 gp). Blue quartz (15 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is greedy; and to prove his worth to the world

Flaws: Greedy, Impulsive. Bonds: Rich, Religious. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Aramil Mystralath, Male Elf Commoner 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Backpack. 1 Good lock. 1 Average lock.


Social Check DCs

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