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NPC Generator

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Advanced [show]


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His red hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Athletic, Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Justin Heiser, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 12 (+1)18 (+4)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Brown-green garnet (40 gp).


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. He wears a top hat to cover his moderate length golden hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Crampernap is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. After a long history of fighting, Crampernap and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Religious, Job. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Crampernap Munggen, Male Gnome Fighter 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His fur is gray and curly. His eyes, though not visible through his cowl, are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Impeccable, Persistence. Bonds: Attractive, Slave, Job. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Windy Timber, Male Tabaxi Fighter 2
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 17 (+3)17 (+3)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Justin Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears just a pastel suit. He is muscular with a powerful set of arms. He has wavy red hair. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, Job. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Justin Eastoft, Male Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Dûsh Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with black colored cloaks and clothing. He has shaved his head bald. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Dûsh was born with his mother's beautiful face. After coming to the age of reason, Dûsh took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He would like to get married and retire; and seeks redemption

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record, Has a crush. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Dûsh Morley, Male Half-Orc Rogue 9
Medium (5'0") Half-Orc, Lawful Evil (CR 9)
Armor Class 10
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +6, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 800 gp. Hematite (14 gp). Smoky quartz (30 gp). Blue sapphire (400 gp). Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Chrysoberyl (90 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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