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Advanced [show]


Zook Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a yellow shirt with thin tan vertical stripes and violet pants. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Bricklayer, his father struggled to pay the bills. Zook was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Poor, Religious. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Zook Miggledy, Male Gnome Wizard 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Merihim Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his black hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Merihim was born on a far western island where he grew up under the tutelage of his mother, an expert Mortician. He left for the west, certain he would find work there.

Motivation: To unite with his brother; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Attractive, Rich, Family, Immigrant. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Merihim Ecstasy, Male Tiefling Wizard 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Adar Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and to be a navigator again

Bonds: Adventurer, Slave, Job, Military. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Az-Adar Hallewell, Male Half-Orc Druid 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp.


Social Check DCs


Quarethon Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a ceremonial dagger. He has done his best to style his green crest to look like a famous performer. His fierce red eyes like to dwell on things.

Personality: He is irascible and easily irritated. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and he has a crush on the local shoemaker

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job, Has a crush. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Quarethon Linxakasendalor, Male Dragonborn Monk 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 14 (+2)19 (+4)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, tan cloak. His wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Job, Rich, Immigrant. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Wymar Kimberley, Male Human Commoner 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 8 (-1)8 (-1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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