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NPC Generator

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Advanced [show]


Thervan Nailo, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a club. He wears a colorful flower in his red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Architect, Thervan learned a great deal about his mother's area of expertise. After coming to the age of reason, Thervan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Thervan Nailo, Male Elf Ranger 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern man, he likes to wear ponchos typically of a light white in addition to tight pants. His brown hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Beloril isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich southern family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and wants his loneliness to end

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Criminal record, Rich, Has a crush. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Beloril Daerdahk, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: Just what you see.


Social Check DCs


Ahrim Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black small hat and black clothes. He wears his chestnut hair up. His silver eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ahrim was born on a far northern forest where he grew up under the tutelage of his mother, an expert Laborer. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Optimist, Justice. Bonds: Poor, Immigrant, Adventurer. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Ahrim Dodge, Male Tiefling Sorcerer 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 170 gp.


Social Check DCs


Gennal Holimion, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet coat over a green low-cut shirt, and a top hat upon his head. He has no hair. He wears a mask on his face.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Gennal Holimion, Male Elf Adept 13
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 69 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 3000 gp. Pink pearl (40 gp). Jet (40 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). Hematite (16 gp). Peridot (40 gp). Deep blue spinel (400 gp). Jasper (40 gp). Jet (40 gp). Fire opal (700 gp). Bloodstone (40 gp). Black pearl (400 gp).


Social Check DCs


Arumawann Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His brown hair is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Arumawann was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 13 years.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Family, Adventurer. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Arumawann Welber, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Chrysoberyl (120 gp). Golden pearl (120 gp). Chrysoberyl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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