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NPC Generator

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Advanced [show]


Himo Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He wears his golden hair down. His gray eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Himo grew up listening to his father's many stories. He found a children's book about a Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Athletic, Persistence, Logical. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Himo Holimion, Male Elf Fighter 9
Medium (5'4") Elf, Neutral Good (CR 9)
Armor Class 10
Hit Points 46 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He has no hair. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Ugly, Insane. Bonds: Poor, Religious, Criminal record. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Anselm Stanford, Male Human Warrior 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Dain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a blue tunic with green highlights, and long yellow pants that bunch up around his shoes, he is not a threatening figure. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is obsessed with a lost civilization.

History: Dain hails from a village terrorized by drow. Dain was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Merchant. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Justice. Bonds: Adventurer, Enemies, Immigrant, Job. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Dain Bofdann, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: Just what you see.


Social Check DCs


Tricking Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His red fur has been sun bleached extensively. He has several tiny amethyst earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Tricking was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Banker for hire.

Motivation: He seems to be bored by most things; and to be a cartwright again

Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Rich, Job. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Tricking Of Ale, Male Tabaxi Barbarian 10
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 96 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +6, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Lapis lazuli (14 gp). Obsidian (14 gp). Alexandrite (500 gp). Jasper (80 gp). Lapis lazuli (14 gp). Black pearl (500 gp).


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, pastel, dusty cloak. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur. Flaws: Mundane, Shy. Bonds: Family. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Anselm Cornish, Male Human Warrior 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. Carnelian (30 gp). 1 Superior lock.


Social Check DCs

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