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Advanced [show]


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red fur is slicked back into a classic pompadour. His green eyes peer out from beneath his broad grey hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Kite has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Kite In the Wind, Male Tabaxi Wizard 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 260 gp. 1 Superior lock.


Social Check DCs


Tree Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a black broad hat and black clothes, and sports empty pouches on his belt. His lavender fur is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Adventurer, Tree learned a great deal about his father's area of expertise. His childhood dream was to be a Blacksmith, but he was a colossal failure. He became a Adventurer soon after.

Motivation: A strong sense of loyalty to Tabaxi people; and a deep hatred of dire rats

Ideals: Optimist. Flaws: Insane, Racist. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Tree Of Dragons, Male Tabaxi Warlock 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 18 (+4)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 14
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Just what you see.


Social Check DCs


Tûmûg Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. His hair is short and golden. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Healer business at a young age. He has had some formal painting training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Optimist, Artistic. Bonds: Rich, Job. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Tûmûg Wheatley, Male Half-Orc Rogue 16
Medium (5'0") Half-Orc, Neutral Evil (CR 16)
Armor Class 13
Hit Points 52 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 19 (+4)7 (-2)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1000 gp. Smoky quartz (40 gp). Hematite (5 gp). Zircon (40 gp). Sardonyx (40 gp). Sardonyx (40 gp). Freshwater pearl (5 gp). Obsidian (5 gp). Aquamarine (1500 gp). Chrysoberyl (130 gp). Black opal (1400 gp). Black opal (1400 gp).


Social Check DCs


Nicholas Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars, he is not a threatening figure. His black hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his top brown hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Nicholas hails from a village terrorized by brigands. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and half-elven compassion

Ideals: Artistic. Flaws: Racist. Bonds: Family, Enemies, Job. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Nicholas Gyula, Male Half-Elf Warlock 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)10 (+0) 8 (-1)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Darrow Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: Darrow is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Darrow and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Darrow discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Darrow fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and to prove his worth to the world

Flaws: Depressed, Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Darrow Strongbones, Male Halfling Wizard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +2, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 70 pp. Moonstone (20 gp).


Social Check DCs

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