Dûgza Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in blue turtlenecks beneath a tan coat with yellow slacks. His hair is greying and his face has many wrinkles. He has violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dûgza was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dûgza's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Retire the richest man in the west; and he desires power and/or immortality
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Brottor Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and black. His green eyes dart from person to person.
Personality: Brottor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. One day when Brottor was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Brottor was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and doesn't want to be a roofer and was forced into it by his family
Ideals: Extrovert. Flaws: Fearful, PTSD. Bonds: Rich, Family. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Undercommon, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Purson Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has chestnut hair. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. An abacus with copper, silver and gold markers (150 gp).
Naal Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His black hair is singed and shortened. He has hazel eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: Born to a Herbalist, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Naal began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Poor, Enemies. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Kiirith Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. His crest is cut close to his head. His gold eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Kiirith isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Kiirith lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Impeccable. Bonds: Attractive, Religious, Family. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 53 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!