Tricking Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his gray fur in a pixie cut. His eyes are hazel and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and his religion dominates his actions
Ideals: Opinionated, Logical. Bonds: Poor, Religious. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 12000 sp.
Alberich Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright blue suits and hats. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Job, Immigrant, Has a crush. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Thamior Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. With a patchy auburn beard and wild auburn hair. His eyes are blue and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Thamior was born in the south. At a young age he loved to build and create. A gifted student he started as a Seamstress, but he got bored and became a Mortician. He struck the Mortician job and began his own company from there.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 50 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 pp. Red spinel (50 gp). Golden yellow topaz (600 gp). Moonstone (20 gp). White pearl (50 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He prefers to wear brown clothing when he does not wear armor. His white fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are yellow and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Fisher business at a young age. Aura abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Flaws: Shy, Depressed. Bonds: Adventurer, Job, Rich. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 91 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +7
Possessions: 2000 gp. Gold and topaz bottle stopper cork (1000 gp). Old masterpiece painting (900 gp). Gold and topaz bottle stopper cork (1000 gp).
Abad Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries daggers. He keeps his white hair in a pixie cut. His thin eyebrows rest above his beady gold eyes.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: He was born in the east, but his parents moved at a very young age to the north. A freak accident while working with his Farmer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp. Moonstone (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!