Alexandre Vance, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born into a rich family. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Rich, Has a crush. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp.
Pushkrimp Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an entirely green suit with grey socks and a vest with buckled shoes. He is physically well-built. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Flaws: Disease, Antagonistic. Bonds: Attractive, Guardian, Adventurer. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 29000 sp.
Dûgz Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his blue robe and has his axe always slung over his shoulder. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Dûgz lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants a kiss; and doesn't want to be a assassin and was forced into it by his family
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Criminal record, Has a crush. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 67 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Giant, Infernal
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 900 pp. Old masterpiece painting (1600 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item.
Lewis York, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden and curly. His blue eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with painting.
History: He was born on a small isolated farm. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp. Jet (90 gp). 1 Breastplate.
Horza Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut short. His eyes, though not visible through his cowl, are amber.
Personality: Horza speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Horza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Justice. Flaws: Disease. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Sard (20 gp). Rose (20 gp). Deep green spinel (40 gp). 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!