Abad Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his silver hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to him, and he is able to talk to them.
History: Abad was born in the east. At a young age he loved to build and create. Abad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Abad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1500 gp.
Flak Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered scimitar and tarnished greatsword as well. His black hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Fisher and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: Expand his business.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 8000 sp.
Tordek Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized black coat. With a patchy blonde beard and wild blonde hair. His gray eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Gifted. Bonds: Immigrant, Mentor. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 7000 cp.
Tim Benson, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. Recently the stress of being a Navigator has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: Jasper (70 gp). Malachite (14 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp).
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with small hat. He has done his best to style his lavender fur to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Barber, Sun learned a great deal about his father's area of expertise. Sun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Flaws: Disease. Bonds: Criminal record, Slave, Job, Nature. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Lapis lazuli (15 gp). Black star sapphire (800 gp). Malachite (15 gp). 1 Minor magic item.
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