Ahrim Trust, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is short and chestnut. His eyes are white.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Sailor in town.
History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Sailor soon after.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Athletic. Bonds: Attractive, Job, Rich, Religious, Adventurer. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. Chrysoprase (70 gp). Malachite (7 gp).
Zephan Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blue hair in a flapper bob. His eyes are likewise white. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: Zephan was born with his mother's beautiful face. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item.
Heward Landon, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To clean up the streets; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Guardian. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp. Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Amethyst (50 gp).
Charles Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Knight does. He carries a battered crossbow and tarnished axe as well. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east to a Knight, Charles learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Carpenter again; and expand his business
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp.
Fulbar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, Adventurer, Military, Poor. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
