Three In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur has been sun bleached extensively. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Athletic, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 sp.
Kothûg Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his scimitar. His moppish white hair is in a traditional bowl cut. His eyes are green and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his father. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kothûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 73 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp.
Snafû Crawford, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is an epitome of beauty. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Criminal record. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Alexandrite (1300 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long grey pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. His eyes are green and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Mayor, who enjoyed hunting, Raymond was taken on many hunting expeditions. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and to be a mayor again
Ideals: Fighting. Flaws: Greedy, Insomniac. Bonds: Nature, Adventurer, Job. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2400 gp. Obsidian (12 gp). Deep blue spinel (1000 gp). Moonstone (80 gp).
Morkral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears green trousers with tan and red striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His blonde hair is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady violet eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Roofer job and began his own company from there.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1 Good lock.
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