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Advanced [show]


Direcris Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He has no crest. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and he is greedy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Direcris Imbixtellrhyst, Male Dragonborn Adept 13
Medium (6'4") Dragonborn, Lawful Evil (CR 13)
Armor Class 13
Hit Points 96 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Stealth +7, Survival +7
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 400 pp. 1 Medium magic item.


Social Check DCs


Nordak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He carries a battered trident and tarnished morningstar as well. He has shaved his head bald. His amber unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: Nordak was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Fighting. Flaws: Disease, Shy, Insomniac. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Nordak Aranore, Male Dwarf Druid 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Jade (100 gp). Silver pearl (100 gp). Obsidian (11 gp).


Social Check DCs


Norkruuth Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. He has wavy gold crest. He wears round tiny glasses practically rammed into his face.

Personality: Norkruuth wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Norkruuth and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Norkruuth Hashphronyxadyn, Male Dragonborn Aristocrat 11
Medium (6'6") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1500 gp. Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mehen Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has moderate length blue crest. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west. In his 16th year, his parents were killed by a orcs raid, leaving Mehen alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist, Fighting. Bonds: Enemies, Immigrant, Religious. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Mehen Akambherylliax, Male Dragonborn Fighter 10
Medium (6'8") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 101 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 50 pp. Jeweled gold crown (4000 gp).


Social Check DCs


Wymar Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: The child of western immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Wymar Hallewell, Male Human Rogue 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp. Bloodstone (80 gp).


Social Check DCs

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