Thamior Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is wearing colorful clothing, dressed as a Farmer. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Thamior grew up listening to his father's many stories. He found a children's book about a Half-Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Thamior and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thamior discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thamior fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 500 gp. Banded agate (12 gp).
Lamlis Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lamlis reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Justice. Flaws: Antagonistic, Addict. Bonds: Military, Religious. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 62 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +5
Possessions: 600 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.
Ahrim Art, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of luck around his neck, and a bow on his belt. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are white.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To unite with his brother.
Ideals: Fighting, Artistic. Bonds: Family, Slave, Nature. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Dumph, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he is greedy
Ideals: Optimist, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Smoky quartz (60 gp).
Altho Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. He has black hair. His thin eyebrows rest above his beady amber eyes.
Personality: Eccentric and domineering, Altho will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Entrepeneur, Fighting, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
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