Glim Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears a black coat over a pastel low-cut shirt, and a broad hat upon his head. His white hair is cut short with large spiked bangs in the front. He has violet eyes and a black hat with a pastel feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Blue quartz (8 gp). Red spinel (40 gp). Obsidian (8 gp). Pink pearl (40 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.
Ahrim Faith, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky brown painted plate armor. His long blue hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.
History: The child of southern immigrants he idolized his mother. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he is terrified, and will act out of fear
Flaws: Shy, Fearful. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 83 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has black fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of northern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and a rival would like him out of the picture
Ideals: Joker, Justice. Bonds: Rich, Immigrant. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. 1 Chain shirt.
Wymar Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. His eyes are hazel and catlike.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. As long as the job gets done he does not care how it got done.
History: Wymar hails from a village terrorized by illithids. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Immigrant, Enemies. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Naill Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Adventurer. He has a long white beard with little hanging trinkets. His gray eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Adventurer, Naill learned a great deal about his mother's area of expertise. A gifted student he started as a Tanner, but he got bored and became a Adventurer. He has taken up work as a Adventurer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Joker, Justice. Flaws: PTSD. Bonds: Job, Family. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Bloodstone (20 gp). Blue star sapphire (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
