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Advanced [show]


Cloak On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight red one piece outfit complete with pants, hood, and a cape. His gray fur is knotted and matted. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Poor, Mentor. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Cloak On the Water, Male Tabaxi Adept 5
Medium (5'0") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Târz Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His auburn hair is singed and shortened. His blue eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful brothel owner made him what he is. Târz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Târz Acton, Male Half-Orc Cleric 4
Medium (5'11") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp.


Social Check DCs


Dain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. His brown hair is smooth and relatively long. He has several tiny aquamarine earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Dain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dain's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Dain Burrowfound, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Thamior Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He is bald on top and has large blonde tufts of hair around his ears. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamior fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane, Hedonist. Bonds: Slave. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Thamior Xiloscient, Male Elf Paladin 13
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 77 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Large well-done wool tapestry (300 gp). Jeweled gold crown (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A small bag of saffron. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dorn Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To unite with his brother; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Rich, Enemies, Job, Has a crush, Family. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Dorn Sharps, Male Half-Orc Wizard 15
Medium (5'8") Half-Orc, Chaotic Good (CR 15)
Armor Class 12
Hit Points 92 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +6, Athletics +8
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 pp. Alexandrite (1400 gp). Carnelian (80 gp).


Social Check DCs

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