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Advanced [show]


Fibblestib Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a pastel and brown robe with the hood down. His auburn hair is still thick. His eyes are gray and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Fibblestib Timbers, Male Gnome Warrior 11
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Undercommon, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 23000 sp. Blue quartz (5 gp). Fiery yellow corundum (1300 gp). Star ruby (1300 gp). Brown-green garnet (100 gp). Deep green spinel (100 gp). Black pearl (400 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has styled his white hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Spice Merchant again.

Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Job, Slave. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Rael Martell, Male Half-Elf Monk 10
Medium (5'1") Half-Elf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2200 gp.


Social Check DCs


Fallond Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: Fallond wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Dyer father left him crippled. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Mentor. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Fallond Burrowfound, Male Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 90 pp. Tourmaline (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy green pantaloons and a tan scarf. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: Einkil lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Unemployed and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and to be a miller again

Ideals: Logical. Flaws: Shy. Bonds: Family, Job, Religious. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Einkil Daraln, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp. 4 Holy water.


Social Check DCs


Adelard Kent, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely black suit with grey socks and a vest with buckled shoes. His white hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Nature, Criminal record. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Adelard Kent, Male Human Bard 7
Medium (5'5") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp. Freshwater pearl (12 gp). Obsidian (12 gp). Aquamarine (1100 gp). Carnelian (20 gp).


Social Check DCs

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