Eldon Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Shy, Lazy. Bonds: Poor. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He is physically well-built. With a patchy white beard and wild white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Mercenary, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Shy. Bonds: Attractive, Job, Poor, Religious. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Amethyst (120 gp).
Spear Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a red deerstalker hat and red clothes. His fur, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and he's attracted to the pc
Bonds: Attractive, Has a crush, Rich, Nature, Family, Religious. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Red-brown spinel (130 gp). 1 Magnifying glass. 1 Crowbar. 1 Disguise kit. 1 Spyglass.
Great Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is wearing colorful clothing, dressed as a Gardener. His clothes are grease stained in places. His gray fur is kept up in a ponytail inside a Stetson hat. His green eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Great does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the old dungeon and found the beat up sai and armor he uses now. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Immigrant, Military, Nature. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 59 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp.
Don Wellington, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and likes to wear ponchos typically of a light black in addition to tight pants. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: Human compassion; and nothing but the best is good enough for him
Ideals: Impeccable, Opinionated, Artistic. Flaws: Racist. Bonds: Rich. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 11000 sp. Gold music box (1000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
