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Advanced [show]


Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear tan tank tops with green pants. His whole body is exceptionally muscular. His rusty crest is lengthy and is close to two feet long. His red eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.

History: He was born in a small mountains village. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Dragonborn people.

Flaws: Greedy, Racist. Bonds: Immigrant, Has a crush, Nature. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zedaar Sumnarghthrysh, Male Dragonborn Fighter 3
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Azurite (5 gp). Aquamarine (400 gp).


Social Check DCs


Burto Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a grey coat with white slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He hasn't been sleeping well lately.

Motivation: To be a Mason again.

Flaws: Insomniac. Bonds: Job, Criminal record, Nature. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Burto Underbough, Male Halfling Ranger 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Superior lock. 1 Masterwork manacles.


Social Check DCs


Adrik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet small hat and violet clothes. His auburn hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful wizard made him what he is. A freak accident while working with his Fortune-teller mother left him crippled. During his travels, Adrik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adrik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adrik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Flaws: Insane, Disease. Bonds: Has a crush, Adventurer, Mentor, Family. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Adrik Dankil, Male Dwarf Sorcerer 8
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Banded agate (16 gp). Red garnet (40 gp). Jacinth (3000 gp). Malachite (16 gp). 1 Minor magic item.


Social Check DCs


Altho Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He has styled his chestnut hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Immigrant. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Altho Jamjar, Male Halfling Wizard 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of death around his neck, and a shortspear on his belt. He has styled his white hair well, parting it to the right. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Masseuse business at a young age. A gifted student he started as a Cartwright, but he got bored and became a Masseuse. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Gomory Thorpe, Male Human Barbarian 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Smoky quartz (30 gp).


Social Check DCs

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