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Advanced [show]


Cairn Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet top hat and violet clothes. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Cairn wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Shoemaker, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: To be a Shoemaker again.

Ideals: Fighting, Disciplined. Bonds: Job, Poor, Criminal record. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Cairn Virtue, Male Tiefling Druid 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Darrow Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He carries a battered kukri and tarnished bastard sword as well. He has moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Darrow took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Darrow Brightmoon, Male Halfling Commoner 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. Golden yellow topaz (1000 gp). Moss agate (14 gp). Deep blue spinel (1000 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a brown suit. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and he is content

Ideals: Artistic. Flaws: Antagonistic, Shy, Mundane, PTSD. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Guy Birkenhead, Male Human Ranger 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Eiravel Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is renowned for his bright brown suits and hats. His clothes are grease stained in places. His hair is cut close to his head. This amber eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eiravel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eiravel. He is searching for what he claims is his rightful reward.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Military, Criminal record. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Eiravel Qualanthri, Male Elf Paladin 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 18 (+4)15 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 150 gp. Brown-green garnet (160 gp).


Social Check DCs


Foxilon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly silver, has prominent grey streaks. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Sailor business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Sailor soon after.

Motivation: Someone believes him a fraud; and regain custody of his daughter

Ideals: Fighting, Logical. Bonds: Job, Family, Enemies. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Foxilon Goodbarrel, Male Halfling Expert 11
Small (3'0") Halfling, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 61 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs

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