Bernard Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: Bernard hails from a village terrorized by illithids. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Impulsive, Selfish. Bonds: Enemies, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 74 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Hematite (9 gp). Rose (70 gp).
Kody Vance, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze. He has a white handlebar mustache and slicked back white hair. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. 1 Bullseye lantern.
Reirak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His gray eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Reirak was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is a bit of a kleptomaniac; and expand his business
Ideals: Optimist. Bonds: Adventurer, Job, Religious, Criminal record. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 160 pp.
Gunter Hailey, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man is dressed in earthy colors with a tan and white handkerchief worn on his left side. His head has been shaved. His eyes are blue.
Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Servant, but he was a colossal failure. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and to be a servant again
Ideals: Athletic. Flaws: Ugly, Shy, Selfish. Bonds: Rich, Job. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Moonstone (80 gp). White pearl (150 gp).
Thradal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He wears his golden hair up in a very large beehive style do. This green eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Hunter.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Criminal record, Military, Job. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
