Henry Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears professional attire. His brown hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: He is wracked by social anxiety.
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. White pearl (160 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Laborer. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no hair. His blue eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Laborer in town.
History: Sold as a small child to a wizard, Vonbin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Laborer soon after.
Motivation: Expand his business; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Mentor. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 103 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1400 gp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (500 gp). Gold music box (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black fur, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: The child of eastern immigrants he idolized his father. Aura abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He feels kind of lost in life; and money/treasure
Flaws: Antagonistic, Depressed. Bonds: Adventurer, Immigrant, Rich. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 8000 sp. Violet garnet (1600 gp). Eye agate (13 gp). Rose (30 gp). Iolite (30 gp). Eye agate (13 gp). Fire opal (1600 gp). Aquamarine (1600 gp).
Kugáluga Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has no hair. His brown eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: He comes from a rich eastern family. He dropped out of school to support his sick mother, and resented it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well.
Ideals: Logical. Flaws: Ugly. Bonds: Family, Rich. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Druidic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Obsidian (5 gp). Coral (150 gp). Golden yellow topaz (1200 gp).
Gerald Peyton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small mountains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. After months of barely getting by, Gerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: Rich, Nature, Criminal record. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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