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NPC Generator

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Advanced [show]


Gerard Hartford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is wearing a long, brown cloak. His black hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.

History: Born in the north to a Healer, Gerard learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Healer like his mother before him.

Motivation: He wants to get laid.

Ideals: Disciplined. Bonds: Has a crush, Job, Mentor. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Hartford, Male Human Monk 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Fargas Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy grey suit. He has styled his white hair well, parting it to the right. His green eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Fargas was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Sabotage a competitor.

Bonds: Attractive, Military, Job. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Fargas Silvereyes, Male Halfling Rogue 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Giant, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nim Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tight fitting tan shirt and pants. His white hair is cut short. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Insomniac, Disease, Fearful. Bonds: Guardian, In love. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Nim Firahel, Male Elf Adept 4
Medium (5'5") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 18 (+4)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 1 Minor magic item.


Social Check DCs


Baradad Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue armored body suit, with a simple brown line shooting up and back down. His crest, while still mostly brass, has prominent grey streaks. He has several tiny amber earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Bonds: Immigrant, Rich, Job. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Baradad Gygazzylyshrift, Male Dragonborn Expert 2
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)13 (+1) 9 (-1)16 (+3)
Skills History +3, Performance +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue leather gloves, a blue jacket, and tight pants. He wears his beige fur down. He has copper eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lone was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge.

Bonds: Attractive, Enemies, Religious, Immigrant, Adventurer. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Lone Grass, Male Tabaxi Expert 4
Medium (6'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 8 (-1)17 (+3)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. A small bag of saffron. (50 gp). An abacus with copper, silver and gold markers (80 gp). Solid gold idol (300 gp).


Social Check DCs

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