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Advanced [show]


Veit Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Merchant for hire.

Motivation: To prove his worth to the world; and expand his business

Flaws: Shy, Impulsive. Bonds: Rich, Military, Job. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Veit Brawnanvil, Male Dwarf Expert 7
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. He has wavy yellow fur. This hazel eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Joker, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Trail Running, Male Tabaxi Bard 9
Medium (5'11") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 12 (+1)18 (+4)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Golden circlet with four aquamarines (4000 gp). Solid gold idol (1100 gp).


Social Check DCs


Wrenn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems. He wears a small hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Optimist, Pacifist. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Wrenn Tarkelby, Male Gnome Wizard 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)15 (+2) 9 (-1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 3000 cp.


Social Check DCs


Muggrish Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Muggrish Charlton, Male Half-Orc Bard 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +7, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Deep blue spinel (700 gp).


Social Check DCs


Târz Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. His golden hair is still thick. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. Târz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Adventurer, Family. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Târz Sydney, Male Half-Orc Wizard 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Just what you see.


Social Check DCs

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